Scene in SCRIPT

Use Up KLING (FIRST) FREEPIK (Veo2) RUNWAY (Act One) KREA (Upscale video)


SHOT LIST

Shot # Size / Type Description Movement / Angle Sound Notes Notes
1 WS Establishing shot of the Lower Archeston Alleyway. Rain falling, slick surfaces, flickering distant neons casting long shadows. Static Rain, City Hum, Ambient Drizzle Set the mood: damp, oppressive, lonely.
2 MLS Rogue Whitlam walks towards camera, deep in the alley. Weary posture evident in silhouette/backlight. Slow Track Forward Footsteps echoing, Rain Introduce Rogue, establish his weariness.
3 MS Side view of Rogue walking past huddled CIVILIANS in doorways. Focus on the background figures briefly. Pan with Rogue Muffled voices, Rain, Footsteps Show the environment's inhabitants, Rogue's detachment.
4 CU Rogue's hand reaching up to deliberately button his trench coat higher, covering the "G" on his tie. Static / Slight Tilt Up Fabric rustle, Rain Key character action – hiding identity, wanting to blend in.
5 MCU Rogue's face, tight expression, looking ahead. He pulls collar up slightly. Static Rain, Distant Hum Show his internal state, trying to disappear.
6 MS Following Rogue as he turns into the darker ALCOVE. Follow / Steadicam Footsteps change slightly Transition to the meeting point.
7 WS (Alcove) Establishing the alcove/platform. Shows the space, the VIEWPOINT, dripping pipe, puddle, and Quarie's back to camera, leaning on rail. Static / Low Angle Water Drip (prominent), Rain, Hum Introduce Quarie as a static figure against the bleak view.
8 MS Rogue stops a few feet behind Quarie. Rain drips from his coat. Backs of both characters potentially in frame. Static Rain, Drip, Footsteps stop Build tension before dialogue.
9 OTS (Rogue) Over Rogue's shoulder, focus on Quarie's back as she speaks her first line ("You're late."). Static Quarie Dialogue (clear), Rain, Drip Emphasize her stillness and awareness without needing to see him.
10 MCU Rogue's face. He exhales condensation. Defeated, haunted expression. Delivers his line ("Something wrong..."). Static Rogue Dialogue (quiet), Exhale sound Focus on Rogue's vulnerability and internal conflict.
11 OTS (Rogue) Hold on Quarie's back/profile as she delivers her line ("Then fix it."). Static Quarie Dialogue (clear), Rain, Drip Her unwavering stance, still focused outward.
12 MCU Rogue shakes his head slightly, looks away at grimy wall/rain. Delivers line ("More violence?"). Static / Slight Pan Rogue Dialogue, Rain Show his rejection of the simple answer, his despair.
13 MS Quarie turns from the rail, stepping into the weak light. Slight Push In Footstep, Fabric Rustle Reveal her face, capture the shift in energy.
14 CU Quarie's face. Intense, sharp gaze. Flickering light catches her features. Delivers lines ("Seeds grow..."). Static Quarie Dialogue (sharp), Drip Focus on her intensity and conviction.
15 MCU Rogue reacts with a scoff, turns back to face her. Rising frustration/anguish. Delivers line ("Dream?..."). Static Rogue Dialogue (louder), Scoff Show his emotional escalation.
16 CU Quarie's face. Unflinching, steady gaze boring into Rogue. Delivers lines ("My people..."). Static Quarie Dialogue (firm), Rain Emphasize her absolute certainty and challenging gaze.
17 MS Rogue turns away abruptly, pacing 2-3 steps within the confined space. Agitation clear in his body language. Short Pan / Follow Agitated footsteps, Rain Visualize his inner turmoil and feeling trapped.
18 MCU Rogue spins back, desperate expression. Clenched fists visible. Delivers line ("And if you're wrong?..."). Quick Pan / Whip Pan Rogue Dialogue (desperate) Height of his desperation.
19 CU Quarie's face. Locked eyes with Rogue. Utter conviction. Delivers final lines ("Then the idea lives..."). Static / Slight Push In Quarie Dialogue (heavy), Drip Thematic statement, absolute resolve. Hold the intensity.
20 CU Rogue's face. Speechless, conflicted, trapped. Hold on his reaction to her words. Static Rain, Drip, City Sigh Let the weight of her words land. Show his internal struggle.
21 MS / WS Wider shot showing both figures in the alcove. Quarie resolute, Rogue reeling. Rain falling between them. Static Rain, Drip, Distant City Sigh Re-establish the isolating atmosphere. Emphasize the distance between them.
22 ECU (Optional) Water dripping steadily into the murky puddle. Static Water Drip (prominent) Final visual motif of decay/persistence.
23 (N/A) FADE OUT. N/A Sound fades with picture End of Scene.

*Please rewrite the visual look of the prompt following the reference images: