Live Part Two art-department checklist. Revision October 12, 2026; aligned to the revised14-beat outline. Part One has a separate list. Checkboxes mean director-approved asset delivered and linked, not merely assigned or generated. All tasks start unclaimed; no new art generation is requested here.
Claim an item by recording owner/computer and start date before work. Status: Unclaimed → Working → Review → Approved; Blocked, Needs revision or Retired when appropriate. Keep stable IDs; never reuse retired IDs. Link references, prompts, versions and final files under the item. Approval of the story premise does not approve a design.
After each story change, update affected entries in all three lists, beat numbers, dependencies and required damage states. Preserve existing owners and delivery links; reopen affected completed items as Needs revision. Keep speculative assets labelled and avoid duplicate work across computers.
No open water channels or repurposed channel district. Enclosed hydro turbines are optional infrastructure only. Jor and Ungated begin already moving; no assembly recess or preparation tableau. Devastated, dark, gritty, smoky war damage with Heaven construction above. Final technical vulnerability stays private to writers.
[ ] P2-01 — War-torn Anyth panorama
EXT; beats01,06. Shattered city, smoke, destruction and Heaven construction overhead. Jor already lives here; no return arrival. Reuse recognisable surviving landmarks.
Owner/computer: Unclaimed. Status: Unclaimed. Design authority: Proposed setting within current direction. Delivery/reference links: Pending.
[ ] P2-02 — Rubble district and breached building interiors
EXT/INT; beats01–02. Replaces rejected water-channel district. Broken walls, occupied street edges and rubble passages; no open water channels.
Owner/computer: Unclaimed. Status: Unclaimed. Design authority: Proposed setting within current direction. Delivery/reference links: Pending.
[ ] P2-03 — Exposed stairs, ruined bridges and vertical paths
EXT/INT; beats02–03. Continuous onward/upward movement. Design connected elevations, cover and exits.
Owner/computer: Unclaimed. Status: Unclaimed. Design authority: Proposed setting within current direction. Delivery/reference links: Pending.
[ ] P2-04 — Moving-construction crossing
EXT; beat03. Replaces rejected assembly recess. Colossal working machinery over a gap; a traversable route, no waiting or briefing area.
Owner/computer: Unclaimed. Status: Unclaimed. Design authority: Proposed setting within current direction. Delivery/reference links: Pending.
[ ] P2-05 — Operating freight / carrier approach
EXT; beats03–04. Connect city crossing to underside of industrial carrier; machinery remains active.
Owner/computer: Unclaimed. Status: Unclaimed. Design authority: Proposed setting within current direction. Delivery/reference links: Pending.
[ ] P2-06 — Carrier intake / underside breach
INT/EXT; beat04. Armoured entry throat and moving hazards; compatible with team armour scale.
Owner/computer: Unclaimed. Status: Unclaimed. Design authority: Proposed setting within current direction. Delivery/reference links: Pending.
[ ] P2-07 — Active freight-processing galleries
INT; beat04. Combat and traversal around operating machinery; a soldier holds the route.
Owner/computer: Unclaimed. Status: Unclaimed. Design authority: Proposed setting within current direction. Delivery/reference links: Pending.
[ ] P2-08 — Sealing aperture and hold-open position
INT; beats04–05. Clear separation between soldier's station and team route; no assembly stop.
Owner/computer: Unclaimed. Status: Unclaimed. Design authority: Proposed setting within current direction. Delivery/reference links: Pending.
[ ] P2-09 — Cargo / launch compartment
INT; beats05–06. Material compartment, improvised restraints, narrow outward view. Prelaunch, launch and arrival states of one space.
Owner/computer: Unclaimed. Status: Unclaimed. Design authority: Proposed setting within current direction. Delivery/reference links: Pending.
[ ] P2-10 — Launch exterior / receding city
EXT; beats05–06. Carrier and devastated city below; smoke and atmosphere layers. Can be aperture view rather than separate cutaway.
Owner/computer: Unclaimed. Status: Unclaimed. Design authority: Proposed setting within current direction. Delivery/reference links: Pending.
[ ] P2-11 — Orbital Heavens exterior / approach
EXT SPACE; beat06. Immense orbital space brutalism. Exact form proposed; do not import completed later Pedestal.
Owner/computer: Unclaimed. Status: Unclaimed. Design authority: Proposed setting within current direction. Delivery/reference links: Pending.
[ ] P2-12 — Receiving lock / unloading transition
INT; beats06–07. Proposed connective space from carrier to Heavens; characters disembark in motion.
Owner/computer: Unclaimed. Status: Unclaimed. Design authority: Proposed setting within current direction. Delivery/reference links: Pending.
[ ] P2-13 — Monumental Heaven receiving hall
INT; beat07. Vast pale scale, tiny advancing soldiers, clear onward route.
Owner/computer: Unclaimed. Status: Unclaimed. Design authority: Proposed setting within current direction. Delivery/reference links: Pending.
[ ] P2-14 — Attendant / suspended-machinery gallery
INT; beats07–08. Strange attendants and inhabited machinery. Earlier-era Caskets remain optional.
Owner/computer: Unclaimed. Status: Unclaimed. Design authority: Proposed setting within current direction. Delivery/reference links: Pending.