Live Part Two art-department checklist. Revision October 12, 2026; aligned to the revised14-beat outline. Part One has a separate list. Checkboxes mean director-approved asset delivered and linked, not merely assigned or generated. All tasks start unclaimed; no new art generation is requested here.
Claim an item by recording owner/computer and start date before work. Status: Unclaimed → Working → Review → Approved; Blocked, Needs revision or Retired when appropriate. Keep stable IDs; never reuse retired IDs. Link references, prompts, versions and final files under the item. Approval of the story premise does not approve a design.
After each story change, update affected entries in all three lists, beat numbers, dependencies and required damage states. Preserve existing owners and delivery links; reopen affected completed items as Needs revision. Keep speculative assets labelled and avoid duplicate work across computers.
[ ] P2-OBJ-01 — Industrial ascent carrier / resource-return vessel
Proposed hero vehicle, beats04–06. Exterior, underside, launch and docking interfaces; Sweeper lineage is inspiration, exact earlier-era model unresolved.
Owner/computer: Unclaimed. Status: Unclaimed. Delivery/reference links: Pending.
[ ] P2-OBJ-02 — Moving construction / crossing machinery
Beat03. Establish motion cycle, scale and crossing path; ties ENV04 to ruined city.
Owner/computer: Unclaimed. Status: Unclaimed. Delivery/reference links: Pending.
[ ] P2-OBJ-03 — Freight-processing machinery
Beat04. Active during infiltration; coherent belts/lifts/transfer mechanisms, not random industrial clutter.
Owner/computer: Unclaimed. Status: Unclaimed. Delivery/reference links: Pending.
[ ] P2-OBJ-04 — Breach tools / access equipment
Proposed equipment, beat04. Decide function and bearer before design; avoid unapproved magic access device.
Owner/computer: Bravo / current agent. Status: Review — two base concepts completed per object,12 October2026. Flow account: butwhatofthellamas; Nano Banana Pro,1:1,x2 per object,UI cost0credits,1050balance verified. Delivery: shared Objects/OFS Part II/Initial Object Bases 20261012; see initial base review below. Designs are proposals; director selection precedes Key1/Key3.
[ ] P2-OBJ-05 — Hold-open mechanism
Beats04–05,10. Define separate carrier and final-passage variants only if needed; physical cost and operator position readable.
Owner/computer: Bravo / current agent. Status: Review — two base concepts completed per object,12 October2026. Flow account: butwhatofthellamas; Nano Banana Pro,1:1,x2 per object,UI cost0credits,1050balance verified. Delivery: shared Objects/OFS Part II/Initial Object Bases 20261012; see initial base review below. Designs are proposals; director selection precedes Key1/Key3.
[ ] P2-OBJ-06 — Launch restraints / anchor equipment
Beat05. Fit armour, load and compartment; track broken and abandoned versions.
Owner/computer: Bravo / current agent. Status: Review — two base concepts completed per object,12 October2026. Flow account: butwhatofthellamas; Nano Banana Pro,1:1,x2 per object,UI cost0credits,1050balance verified. Delivery: shared Objects/OFS Part II/Initial Object Bases 20261012; see initial base review below. Designs are proposals; director selection precedes Key1/Key3.
[ ] P2-OBJ-07 — Transferable mission equipment / carried component
Beats04,09–11. Purpose may remain hidden onscreen but must work privately. Assign ownership and handoffs after mechanics agreed.
Owner/computer: Unclaimed. Status: Unclaimed. Delivery/reference links: Pending.
[ ] P2-OBJ-08 — Jor's clothing / armour kit
Beats01–14. Coordinate character01; practical worn identity, progression of damage. Exact armour choice not locked.
Owner/computer: Unclaimed. Status: Unclaimed. Delivery/reference links: Pending.
[ ] P2-OBJ-09 — Ungated armour / helmets / field repairs
Beats01–10. Coordinate character02–04; twin-peak profile, damage by individual and casualty timeline.
Owner/computer: Unclaimed. Status: Unclaimed. Delivery/reference links: Pending.
[ ] P2-OBJ-10 — Jor and Ungated weapons
Beats01–13. Exact types/counts pending. Track hands, ammunition/energy, abandoned weapons and transfer continuity.
Owner/computer: Unclaimed. Status: Unclaimed. Delivery/reference links: Pending.
[ ] P2-OBJ-11 — Defender equipment / weapons
Beat04. Depends on enemy-class decision; ordinary Raven use blades, Kin can use firearms.
Owner/computer: Unclaimed. Status: Unclaimed. Delivery/reference links: Pending.
[ ] P2-OBJ-12 — Kin mask / armour / possible blade
Beats08,12–13. Proposed historical variant; weapon is undecided. Neural-control visual language must not require explanatory HUD.
Owner/computer: Unclaimed. Status: Unclaimed. Delivery/reference links: Pending.
[ ] P2-OBJ-13 — Attendant masks / body-interface equipment
Beat07. Depends on class and era; four-opening Casket mask only if that class selected.
Owner/computer: Unclaimed. Status: Unclaimed. Delivery/reference links: Pending.
[ ] P2-OBJ-14 — Suspended Advisor control structure
Beats11–14. Proposed hero machine; alien machine/organic appearance not established biological fact. Not necessarily the entire Advisor in one box.
Owner/computer: Unclaimed. Status: Unclaimed. Delivery/reference links: Pending.
[ ] P2-OBJ-15 — Final connection / severance apparatus
Beats11–14. Define action, reach and interruption; unfinished mechanism remains visible at end. Private technical logic, no audience exposition.
Owner/computer: Unclaimed. Status: Unclaimed. Delivery/reference links: Pending.
[ ] P2-OBJ-16 — A1 response / system indicators
Beat11. Recognisable but restrained sound/light/motion response; no labelled tutorial display or personified A1 required.
Owner/computer: Unclaimed. Status: Unclaimed. Delivery/reference links: Pending.