Assembly Draft 01, requested October 25, 2026. Full traditional-format Parts I and II. REVIEW ONLY, not a production approval. Existing approved Part I and Part II Revision 10 remain intact; no current production pointer is replaced.
Project-Jor-Parts-I-II-Screenplay-Assembly-Draft-01-2026-10-25.pdf
24 PDF pages: title, 21 screenplay pages, two assembly-note pages. SHA256: 0cf17d6415b6b8c8bd3f8fcfa23d092d0e33beb46fa6fdb3085f77c1f394f4db.
Local iCloud archive: VYGOR SHARED/PROJECTS/Project JOR/Production Records/Writing/Scripts/2026-10-25 Assembly Draft 01. PDF, editable Fountain and version JSON copied and locally hash verified. Remote iCloud replication unverified. The attached PDF is the independent cloud backup.
This is the first combined traditional-format assembly requested on 25 October 2026. Part I retains the current approved 20 October dialogue and the separate existing pre-trial scene, with new scene headings and the later aerial-park/humanoid continuity additions. Part II develops Revision 10's shelter departure and the subsequent director notes. It is a review proposal, not a replacement approval, final production lock or timed prompt screenplay.
Six depart: Jor, Deputy, Heavy, Moustached Ungated, Woman Specialist and Three-Scars. Heavy dies on the courthouse ramp; five pods launch, one stays empty. Moustached Ungated dies during the auger breach. Four reach the Heavens and enter the final room. Specialist cuts first and dies; Three-Scars takes over and dies; Deputy cuts next, dies last and throws Jor the laser. The names are functional identifiers, not new character-name locks. Deputy is the latest Asian male preference.
Separate shelter and roof locks use the same instrument. A service ramp accommodates the sled; a maintenance plate crosses its damaged span. Six mounting collars belong to a roof installation whose wall panels lower around open skeletal pods. Personal suits seal for transit. Grapples remain anchored over the spike trap; the fused key holds the lift interface. The laser stays with the cutters; the flamethrower survives until its final-room burst. These are draft solutions, not researched engineering claims.
This draft uses the walking exoskeleton, momentary glide, intimate plea, fire damage and nanobot second skin. Contact dismantles Jor's firearm and bomb; an earlier physical pulse releases armour catches. It does not exercise unexplained universal remote disintegration. Jor uses damaged cable sheathing to delay the injured knee while completing the final cut. These staging choices preserve a credible contest and are subject to review. The person's identity and relationship to the Advisor remain unexplained.
The chest cylinder is the proposed nuclear contingency, not the small wall charge. Its mounting is independent of detachable armour. It starts in the shelter, is still counting after the dish falls, then is removed, reformed and destroyed without detonation. No construction or arming procedure is specified. A brief view through the broken floor shows local control interrupted. The dish begins rebuilding before Jor's final defeat; no fully restored signal is shown. His death or survival remains unresolved.
Superseded evasive launch, fully enclosed pods, the former deputy casting, cable-wide material change and the older vague weakness reveal are omitted. The bomb's smiley display is not combined with destruction in the hand. No named later-era Kin, Terra identity, Casket class or deliberate decision to spare Jor is established. Proposed family pairings and permanent limb amputation are not invented as canon; an injured Specialist and Jor's broken arm carry bodily cost instead. The separate mysterious package idea is consolidated into the chest contingency rather than adding another unexplained payload.