SEEDANCE 2.5 FILM
project_TOKEN-current_draft_2026-08-01_12_45am.pdf
Part 2 - Confrontation
Seedance 2.5 POV Production Breakdown

SUV for POV:
- Do not recreate or show any frames of the reference images. do not use the images as direct camera shots and frames.
- pov Directing and pov movement: gritty, ominous, eerie, moody, efficient, hard-edged, heavy and grounded. Use subtle, inventive pov camera movement to heighten the atmosphere of ambiguity and unease. Employ pov handheld camerawork. 24 frames per second video. smooth high frame rate. No music, NATURAL SOUND ONLY. No subtitles. Maintain very dark, cinematic lighting throughout. occasional quick brief focus pulls in and out. occasionally capturing foreground, midground and background.
- regenerate this video in the style of: 3d render in the painterly hybrid 2d 3d look of Arcane and Fortiche and Valorant cinematics, stylised painted textures, painterly 3d shading.
- partially soft blur around the edge of frame. subtle highlight halation/bloom. soft background. add occasional few lens flares motivated by real bright sources. add haze. high contrast, shadows, deep blacks. cinematic, cinema lens, filmic.
IE to DO:
- [x] Eastern Battlements Environment
- [x] Dex Character Design for 1st Person
- [x] Humanoid
- [x] view beneath the Gates / undercity abyss
- [x] Dex’s glider + release system
- [x] wasteland crash environment
- [x] distant Gates-from-the-ground reference
- [x] NEW small white shell reference. A simple pale/white shell, old-looking and partly muddy, suitable for being found half-exposed in almost-black wet earth. This mainly prevents Seedance inventing a strange object.
- [x] NEW frozen plain. Vast empty frozen terrain, cutting rain/sleet, dark horizon, almost no landmarks.
- [x] NEW pale salt basin. Huge flat pale mineral/salt landscape extending to the horizon, empty and lifeless.
- [x] black desert. Dark barren desert beneath a dead-looking sky, no structures, no people, severe and empty.
- [x] desert highway. A single old cracked road crossing an empty desert from horizon to horizon, rain/fog continuing. This one is important because it becomes the next persistent location.