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Production goal: Adapt Part One of Project Token into a full first-person film seen entirely through Dex's eyes, generated in 30-second Seedance 2.5 batches with a deliberately small reusable reference library.

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Locked POV rules

Production sections

  1. Archeston escape: battlement combat, edge, fall, glider deployment, crash.
  2. Token activation and temporal searching: first wasteland activation, suspended rain, displaced terrain, shell, rapid empty-age shifts.
  3. Desert highway: arrival on the cracked road, solitary walk, taxi approach and roadside exchange.
  4. Autonomous taxi journey: interior dialogue, abandoned passenger request, music, sleep, medical monitoring, broken wiper repair.
  5. Farmhouse ruins and time crossing: ruined property, memory flashes, precise field location, shift into the living farm.
  6. Arrival at the living farmhouse: Emris and Young Dex, collapse, wound treatment, kitchen and porch.
  7. The night before Hearty: spare room, tally marks, Young Dex's visit, Dex's unresolved memory.
  8. Hearty returns: truck arrival, first confrontation, breakfast interrogation, offer of work.
  9. Dex remains at the farm: fence repair, work montage, pump, fragile family warmth, growing recognition of abuse.
  10. Basement rupture: violence heard from Dex's bed, broken door, descent, rescue, hammer decision.
  11. Hearty taken into the forest: dragging him away, ambiguous outcome, Dex returns alone.