Live Part Two art-department checklist. Revision October 12, 2026; aligned to the revised14-beat outline. Part One has a separate list. Checkboxes mean director-approved asset delivered and linked, not merely assigned or generated. All tasks start unclaimed; no new art generation is requested here.
Claim an item by recording owner/computer and start date before work. Status: Unclaimed → Working → Review → Approved; Blocked, Needs revision or Retired when appropriate. Keep stable IDs; never reuse retired IDs. Link references, prompts, versions and final files under the item. Approval of the story premise does not approve a design.
After each story change, update affected entries in all three lists, beat numbers, dependencies and required damage states. Preserve existing owners and delivery links; reopen affected completed items as Needs revision. Keep speculative assets labelled and avoid duplicate work across computers.
[ ] P2-CHR-01 — Older Jor
Required lead, beats01–14. Preserve established face/body/voice lineage; older weathered version,50s preference pending age reconciliation. Not aristocratic by birth. Define costume and injury progression; exact Part Two armour unresolved.
Owner/computer: Unclaimed. Status: Unclaimed. Delivery/reference links: Pending.
[ ] P2-CHR-02 — Ungated squad master design
Required group, beats01–10. Gothic heavy twin-peak armour; battered repairs and individual readable silhouettes. Exact squad count not set; do not invent a fixed number.
Owner/computer: Unclaimed. Status: Unclaimed. Delivery/reference links: Pending.
[ ] P2-CHR-03 — Individual Ungated roster
Required breakdown task. Assign individual IDs after squad count/roles are agreed; track who carries which item, holds which route and dies where. No interchangeable or resurrected casualties.
Owner/computer: Unclaimed. Status: Unclaimed. Delivery/reference links: Pending.
[ ] P2-CHR-04 — Last surviving Ungated
Proposed specific role, beat10. A member of03, not an extra soldier. Distinct readable design and last-passage action.
Owner/computer: Unclaimed. Status: Unclaimed. Delivery/reference links: Pending.
[ ] P2-CHR-05 — Carrier-installation defenders
Proposed opposing group, beat04. Faction/class/count and earlier-era equipment need design decision. Do not default to a known later character.
Owner/computer: Unclaimed. Status: Unclaimed. Delivery/reference links: Pending.
[ ] P2-CHR-06 — Heaven attendants
Proposed group, beats07–08. Pale otherworldly modifications; exact class undecided. Caskets possible only after earlier-era check.
Owner/computer: Unclaimed. Status: Unclaimed. Delivery/reference links: Pending.
[ ] P2-CHR-07 — Masked final interceptor / earlier Kin
Proposed antagonist, beats08,12–13. Identity/ordinal unset; do not label Zipher. Kin neural machinery control is lore-supported; final intervention not director-locked.
Owner/computer: Unclaimed. Status: Unclaimed. Delivery/reference links: Pending.
[ ] P2-CHR-08 — Hidden moving presence
Optional, beat07. Could be machinery instead of a creature. Determine category before character production; coordinate Objects item.
Owner/computer: Unclaimed. Status: Unclaimed. Delivery/reference links: Pending.
[ ] P2-CHR-09 — Background survivors / workers
Optional atmosphere only. Not currently required onscreen; do not add scenes or crowds automatically.
Owner/computer: Unclaimed. Status: Unclaimed. Delivery/reference links: Pending.
[ ] P2-CHR-10 — A1 and Advisor representation decision
Required design decision, not humanoid cast. Separate intelligences. Current outline uses system response and physical infrastructure; no premature later Terra embodiment.
Owner/computer: Unclaimed. Status: Unclaimed. Delivery/reference links: Pending.
Claim before producing. Required means needed for the current outline, not an approved visual design. Proposed and optional items require story/design review. New outputs stay candidates until director approval. Preserve exact prompts, reference provenance, versions and file links. Link environment IDs and beat numbers in each handoff.
Existing environment checklist: Part II — Art Department — Environments checklist. Existing story/lore source: OFS handover — director locks, Part II & source archive.